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(+2)

Hello, your game is framerate dependent: the faster your framerate, the faster the animations. On a 144Hz monitor, it's impossible to make some of the jumps as Anie is falling like a rock a few pixels after jump. When I reduce my monitor refresh rate to 60Hz, it works like a charm. You need to time your animations according to the time elapsed between each animation frame and not by animation frame.
Regards, an avid reader and fellow game developer :)

Thank you! I thought I was crazy when I read all the comments of how people completed the game, while I was completely stuck at a certain point. Never occurred to me that my refresh rate is the problem. Thanks so much for clearing that up!

Probably because they are using a per-frame fixed unit to calculate the arc rather than using something related to the fixed progression of time