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You're definitely picking up on a theme that was much stronger during the initial design of the game.  I abandoned the notion of the game being about grown-ups reconnecting to their childhood and, in so doing, escaping that sense of jaded adulthood.  But the tone is still there.  I'd like to find a way to reincorporate that into the game so that it's an emergent concept, however, and not something i prescribe overtly.