MY APOLOGY
Hey everyone.
Sorry I didn't post last week. I did all the missions, and decided that I needed a break. However, I took too long, and when Saturday hit, I only had one tiny feature to show for myself. (I'm also going to apologize for the quality of my screenshots. Snipping tool is terrible.) So, I'm sorry. This week I'm back. And I made sure to have a cool feature (at least, I think it's cool) to give you guys to make up for last week.
WHAT I'VE ADDED
So, apologies done, let's get to business. I have something to show you: Trophies.
You earn trophies by defeating aliens (for now. I may add more tropies later). Right now, there are six trophies: red, orange, yellow, green, blue, and purple. Malos drops the red trophy, fire-resistant aliens drop orange trophies, poison-resistant aliens drop yellow trophies, normal aliens drop green trophies, defense aliens drop blue trophies, and plasma-resistant aliens drop purple trophies.
Of course, they don't always drop a trophy. There is a 5% chance for any Light-level aliens (and normal aliens) to drop a trophy, a 10% chance for a normal-level alien to drop a trophy, and a 15% chance for a Heavy-level alien to drop a trophy. I've also increased the chance for aliens to drop materials on death.
There is also a new menu within the organization menu for you to view your trophy collection.
As you can see, I've also changed the buttons at the bottom from words to icons. Right now, they're positioned weirdly. I'm going to have to fix that later.
WHAT'S NEXT
Now what? Well, I'm finally going to work on the death penalty I told you about before; where death results in the loss of a life. You'll get three lives, and one life every 30 minutes. Each minute of this you bypass costs you two coins. So, to "buy" one life, you need to pay 60 coins.
I also want to add free gift that you receive every 24 hours. Included in these gifts can be coins, materials, projectiles, and maybe lives (multiple items can be included in these). I may add the purchasing of gifts, too.
Another thing I've been thinking about for a while is the ability to sell items. With the addition of trophies, this is even more useful. Sure, trophies are cool, and you can use them to show off how good you are, but maybe you don't want them. So I want you to be able to sell them, along with projectiles and materials.
I also want to have more stats, like one for killing each type of alien, and maybe one for firing each type of projectile and one for purchasing each type of material. I'd just like to provide players with more information on how they're playing.
Finally, I'm working with a release date, which is currently November 5, 2017. However, this may change.
Check out my blog! Go to purasusite.wordpress.com for updates on games and software that I'm developing.
That's all for today. Thanks for reading, and happy gaming!