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(+3)

Really short, but I loved it; I can definitely see this being turned into a larger game. It might just be me but something about the music and ship interior felt really claustrophobic, especially when the Pilot thinks about how she could get decommissioned. The Double procedure's original purpose, too, reminds of the Voight-Kampff test from Blade Runner, except that it's 24/7, inside your head, and done by a Double who can perfectly read you, and that could all be expanded upon to become something amazing.