ssswwwwwwwwooooooooooosh!
Nice minimalistic gameplay(Oh boy do i wish i could do that and not always chose something needlesly complex that is deffinetly not possible to do within the timeframe of a small jam)!
Liked how the sounds changes when your neer death! Also the boost can result in some preaty "runing in the 80's" drifts(altought they were mostly used to plant the ship into planets).
Question: How did you do the spawn as it feel they are time based? Could force a cluster to spawn if a wiat for a bit and just spin with A/D.