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ssswwwwwwwwooooooooooosh! 


Nice minimalistic gameplay(Oh boy do i wish i could do that and not always chose something needlesly complex that is deffinetly not possible to do within the timeframe of a small jam)!

Liked how the sounds changes when your neer death! Also the boost can result in some preaty "runing in the 80's" drifts(altought they were mostly used to plant the ship into planets).

Question: How did you do the spawn as it feel they are time based? Could force a cluster to spawn if a wiat for a bit and just spin with A/D.

Thanks! Yeah, limiting scope is something I still have to work hard at; I think the weekly 3 hour jam can be a good way to practice planning and executing really tight games.

You're right, the spawn is time based - planets are spawned at random intervals and given a random y position,  but the x position is always a fixed distance in front of the player. So if you stayed perfectly still for a while, you might end up with a wall of planets when you start moving again.

I think if I'd had more time, I'd have liked to instead use random "chunks" of preauthored stuff to guarantee more fun bits.