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Nice aestetic!

But I got a bit lost :D I'm guessing when you talk to the different Peter's a dialogue should pop up?

Reguarding feedback, I'm guessing that you are using images for the crisp looking text and in-engine components for the "not so crisp looking"(e.g the battery life number) ones?

Not sure what engine you are using but at least for unity there is an extension called TextMeshPro that can be used to solve this problem(I'm sure other engines have some equivelent of it).