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(+1)

I see your Czege and Beltrán in the map, etc. Nice. As a UK reader though I'd struggle with applying childhood memories to the US-ish layout of the place. Is there much to stop me using a map of my nearest city, say? (I mean, try finding a block structure at https://www.visitchichester.org/sites/default/files/CITY_CENTRE_MAP.pdf - but I could see the cards still working with the shapes afforded here.)

Not sure if I'm shuffling the different backs of the memory cards together - it looks like there's people, events, places to remember, right? I'm thinking you do, but that means you can't use the information of the different backs to affect what you pick up; in which case, why have different backs? So other players can see what sort of memories you might play? (This is an interested question, not a rhetorical way of saying don't do it.)

I like the character generation very much. Zombie World does a similar thing, but this works it in with the game's tone (which is nicely consistent).

You're very clear in instructions! particularly in the facilitator's notes. 

I'm late to adding notes - hence brevity! hope it doesn't come across rude - and I see there's lots below you've already seen. Not going to repeat any of them, except I think I want to endorse the part about wanting to see something happen to the given map as well as the creation of the new sketch. 

bravo, and thanks for sharing.

Thank you!

1 - You absolutely can play this with a different map!  In my first draft of the game I assumed people would go out and get a map like the one I was describing - but then I wondered about the accessibility to that kind of map.  I could link people to examples, but that might not solve the problem in every area.  I also realized:  the layout of the map and the nature of the map could heavily influence the style of play, and would marry up to the Oracle Cards in unique ways as well.  My final decision was:  have the game come with a single map, make notes in the (yet to be written) end of the Guidebook on how to pick a different/real world map, and also leave room for "expansion packs" that use new and different maps with strong themes.

2 - The layout for this version was mostly to decorate things, give it a prototype of the feel I want the final game to have.  As such, you're spot on - the graphic design is nominal and uninspired, just enough to get sumbission-ready.  :D  What I'm considering for the final layout however is this (Please let me know if this sounds good!):  The "Childhood Cards" will all have the look and feel of various props - baseball cards, collectible cards, a little instruction fold out for the Junksmith, etc.  Whereas the "Adult Cards" will all be generic Business Cards!  Then the deck of Oracles will mostly be the same, but with an actual note in the Guidebook that, yeah, they have different backers, but that's just to help telegraph what cards a player has and might play.

As far as I can tell, there's no reason to hide what cards you've got, right?

3 - your observations are perfect - thank you so much, and thanks for brevity, too!  We're all trying to reply with good content, but not give each other novels to finish  :D