These last few weeks were an attempt at making the game playable from start to finish and even though it wasn't much of a success at least most of the most important programming is done, now I can focus more on improving the art and fixing level design flaws. It's also decided that I will publish the game at the start of July.
That aside, I can't show everything I did or otherwise I will spoil the game.
But here are some of the additions I made:
- Vermis dialogue is completed, she has talking animations in sync with the text and her eyes blink.
- Rigged and animated the monster( won't show more than this to not spoil).
- Programmed the monster AI.
- Created a new puzzle, but you'll have to find how to solve it yourself.
- Fixed some footstep sounds.
- Now it's really obvious which books you need to insert here.
- Added blood puddles to the labyrinth.
- A new zone is in the works.
- Coins thrown into water turn it gold.
- Some objects soaked in golden water turn gold.
- In the previous version of the game the book was inside the character's hand, now it's fixed.
- Modelled some objects important to the story's progression.
- Added some graphics settings and a mouse sensitivity slider.
- Notes you find in the castle now have a fluid camera animation and page flipping.
- Made lots of corrections in the level design.
- Fixed lots of bugs.