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I use a custom engine, using Unix makefiles to build it. It is using freeglut behind the scenes to create windows and handle the OpenGL context.

For graphics, I use Gimp for 2D (usually textures), and sometimes Inkscape. For 3D, I mainly use Blender.

For audio, I’m using Musescore to create themes, I’ve tried several others for sound effects, but haven’t really decided on one.