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(+1)

Thank you for playing and for the feedback obarroso!

- Regarding the movement do you find it was the animations or the controller itself that was off?

- The night cycle was definitely meant to introduce new puzzle elements and make some more difficult (seeing the darker material), although the lights were added to alleviate that a little bit (obelisk lights). Unfortunately nothing unique made it in on time for the night cycle other than the added difficulty. Did you use "T" to use the player guide light?

- The length of the text staying on the screen is always a delicate balance but thank you for the feedback. I can see why it would be too fast and can work an alternative in in most cases (actually it could be managed in options or have a click to advance mechanism) :)

Thank you again! :)

PB

(+1)

It was more of the controller. There were two obstacles that I had trouble getting used to. Both of them involved getting up a set of stairs.

About the night cycle, I did use the guide light. However, I didn't get any light when I wanted to jump to another platform at night.

The issue with the text came up after I completed the course. I had no idea what the conversation I was having with the other person, but it followed up with a dialogue choice that left me feeling confused.

(+1)

Awesome thank you again for the specifics! :)

I agree the transition to the first memory sequence is jarring and needs a bit of intro. I'll try to work on that and possibly highlighting the player choice and slowing the transitions a bit.

I'll see how I can improve the night light too (originally without it, you had to wait until day time or just take a chance hah!).

Kind Regards man and thank you for taking the time to play and give feedback!