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I loved the game aesthetic, although it was pretty hard from the get go. It might be an idea to space out teaching the mechanics a bit, so you can get used to them. That way when you've mastered one mechanic you can introduce another layer of difficulty. Anyway I liked the game a lot, will come back to it to try some more levels.

Sorry for being late to reply, but thank you for providing the feedback, I agree with you and it's definitely one of the things that I'm going to work on. Struggled a lot to come up with something meaningful for tutorials. Thanks!