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Awesome atmosphere! And the drawings, really cool. This is impressive, especially for a first game.

Though I'm totally not the right player for this, where's me shotgun?? ;) I've never had much patience for stealth operations, I'm more of a shoot-first-ask-later kind of player. I will try it out again, I didn't make it that far yet.

A few comments:

  • I find it a bit difficult to know when an enemy is going to see me or not. By the time I realize I'm often dead. This might be partly because my frame rate is *very slow*, even at lower resolutions (I have an old-ish Mac).
  • Could totally appreciate a Save option. :) I guess that's not an easy feature to implement.
  • I found a glitch with the boat at the back: first it seems to be floating in mid-air, then as I approach it, it snaps back into place. Kind of works with the eerie atmosphere.


  • With the door closed, saying that there's a key nearby, I could pick the key without lifting the stone (and never seeing the key). Which was kind of confusing, and made moving the stone pointless.

Anyway, really nice, I stopped at this beach to enjoy the view in between deaths:


;)

Thanks mate! For the artwork we can't take any credit though, one of my teammates GF made them, look her up on IG for great artwork: @inksmudges! 

Hahah, I get you, I love stealth games but sometimes you just want to blast through everyone, but we wanted this to be proper immersion to stealth! Yeah that detection part we struggled with a bit, since we wanted to focus on immersion and that is why there isn't really any UI (Except the PopUps to help the player a bit), but we have a sound that the enemies make when they detect you and you still have a chance to run away before they go to "kill" mode :D 

Yeah we were thinking about a save option, but in the end it is quite a small game, so we settled on retry level, so you don't always have to start from the very beginning once you pass a level.

Hahah, yeah that is a bug I noticed as well, but in the end we had worked so much on this game and the MAC build was getting on my nerves, so I thought to leave the levitating boat there :D 

Yeah I think in certain angle the keys collider comes a bit over the stone and that is why you could pick it up :/

Did you try the quality setting for you mac? Just thinking if that would help the performance at all, we know that it isn't exactly best optimised game atm, since that is something we're still learning about, so that is why we put the quality option there, that people could lower the quality to be able to play if they had problems :) 

Yes, I ended up playing at 1024w and medium quality, which is a shame because in FullHD it looks really nice! Now I want to buy a better computer. :)

As a beginner, I also struggled with performance optimization. So much to learn! It's high on my "soon-to-learn" least.