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Playing on the PC, I wasn't used to the inverted mouse controls, which made it tricky. The camera tracking was clunky, too - at times, I couldn't even see the character as she'd wandered off down a corridor and the camera was facing down a different corridor. Sometimes, she was walking directly towards the camera. Sort that out, though, and you have the makings of a very atmospheric game here!

The text we have to read was fine when it was in her head (although the sound effects were louder than they needed to be). When it wasn't in her head, though, it needed to pause at the end of each batch. I'd have put it in the same window as her thoughts, personally, and made the window resize to fit it.

The camera and the book text are some of our biggest issues for sure, we will do our best to fix those features so the gameplay works smoother in the future! The text sound will also be adjusted and switched out completely with something more subtle and fitting.
As for the corridor, we had originally planned for the player to be able to go upstairs, but was too rough compared to everything else so we decided to block the wall off. We should've done a better job so it was more clear that the player couldn't go in that direction though. You didn't miss anything!

Thank you very much for the kind words and for taking the time to test our demo!