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Good ambience, lots of tension, really great drawing as well! A HUD with the number of diamonds or some indication of how many I have would be good (maybe it was indicated and I missed it!). Also maybe an idea of how far the cultists see would be good too (they seem to be far more nearsighted then originally expected!). Great game, great job building on the theme :)

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Thanks! We wanted to create an immersive stealth game, that is why we didn't want to add any UI, so we went on different route with some of the things. You can't see the number of time stop gems, but for example level 2 tells you that you have 3 of them and you can always see if you still have at least one left, since the gem on the watch will be black if you haven't got any left.

Yeah that detection level we modified quite a lot during playtesting and ended up going with one range for detection and one for kill mode. So if you are detected they give a certain sound hint that you know you have to get away and if you enter kill mode, well you're dead :D haha.  We didn't really come up with an idea how to show how far the cultist see without breaking our immersion, so we decided to keep it somewhat realistic considering it is dark outside, but yeah obviously sometimes you can get pretty close, at least if you're crouching.

Oh yeah and as said before on other comment for the artwork  in cutscenes we can't take any credit though, one of my teammates GF made them, look her up on IG for great artwork: @inksmudges! 

True on the gems and yes that makes sense, I did see that! :)

Haha very cool, and actually she is definitely unofficially part of the team then! I will check it out! :)

Thank you!