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I apologize for the late comment, but I just tried out your game and thought that it was pretty amazing.

I like how once the music started to kick in, it was a sign saying that the monster is probably behind me xD

As much as I like the environment and design, it got really confusing once I needed to get the last fragment. Every turn I made was  a complete dead end, with the monster chasing me. Once the maze changed again, I was able to get the last one.

Another thing is I never had to use the Rewind Time mechanic (mostly because I forgot about it). I think what could be a lesson to teach the player about it is have them walk down a hallway, then have the monster appear in front of the player for the first time (which also lets them know that they're not alone in the maze). Have a text show up and say "To rewind time, press R." 

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Thank you for taking the time to play my game! I appreciate the feedback! This was my first jam (and my first Unity game), and it was a really fun learning experience.

I agree that there should probably be some sort of prompt and/or event that teaches the player about the rewind mechanic. I'll have to look into an appropriate way to handle that.

As for the trying to get the final fragment... I had considered creating a visible path between the player and the last fragment to help guide them through the maze, but felt that it might have taken away some of the challenge. What are your thoughts on that? 

For the final fragment suggestion: It's not bad to be holding the player's hand, while introducing them to your game. However, it's a little weird that you would want to do that, when they need to find the final fragment, and by the time they seem to know how your game works.