Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

So, ultimately I could not reproduce this but I do have an idea that should fix the problem. Since the oscillation works with time for both objects it's possible somehow they are getting out of sync. I can alleviate this by having the motion of one triggered by the other likely :) Thanks again for the feedback and the screenshot (which often speaks louder than words!).