i have two bugs: one is that if you collect a key and then die the door that the key opened is still open. The other is when at a wall or corner and you stop holding the arrow key, the game adjusts you to farther away from the wall. This is bad for precise movements.
Viewing post in The Worlds Hardest Game Level Editor (Discontinued) comments
1: The door might’ve stayed open because you hit a checkpoint, start, or finish before dying. If not, tell me
2: the player is designed to automatically move around corners which is why it happened. I try to outweigh the pros and cons of the feature. It’s a lot easier to stop at a wall than it is to navigate zig zags without the feature.
Hope this cleared things up a bit