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i have two bugs: one is that if you collect a key and then die the door that the key opened is still open. The other is when at a wall or corner and you stop holding the arrow key, the game adjusts you to farther away from the wall. This is bad for precise movements.

1: The door might’ve stayed open because you hit a checkpoint, start, or finish before dying. If not, tell me

2: the player is designed to automatically move around corners which is why it happened. I try to outweigh the pros and cons of the feature. It’s a lot easier to stop at a wall than it is to navigate zig zags without the feature.

Hope this cleared things up a bit