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(+1)

Very cool game, challenging and smart puzzles. I'm a big fan of the Portal/Talos Principle genres and this one has an enviable gameplay mechanic as well.

My only criticism is that it can be quite frustrating handling those cubes. I would consider having them not rotate freely when you grab them? It was quite difficult to place them where you wanted when they spun around a lot. i thought the grid-style environment around you was a good idea to align things (the box your jumps etc.)

Very good effort.

Thank you for the feedback!

About handling the cubes, I did actually want initially when grabbing the cubes for them to stick to an angle, but with the time constraints I sadly couldn't make it happen. Thank you though, and I hope you enjoyed!

(+1)

You used unreal right? There is an option to disable rotation I believe when grabbing with a physics component (which it looks like you're using here), but I do remember having trouble myself when doing these things. You could also look into constraining the cubes' movement along one axis (or two axes if it helps).

If you are into puzzle games feel free to link up outside this if you want to collaborate. Hilariously and ironically enough I was already in the process (like, several months in) of creating a time-travel themed 3rd person adventure/rpg type game, but had to come up with an entirely new idea for the purposes of this jam (a 2.5D platformer with some puzzles obviously). I'm on discord, feel free to message me. You've shown great skill in designing puzzles which is great! I'd like to work with people like that ;)