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(+1)

omg so i started working on another game idea bc rip me

it takes place over a week/weekend, so i'm considering a few different things for the cards:
1. each of the suits represents a time of day (morning, afternoon, evening, and night), or
2. each round is a time of day (morning, afternoon, evening, and night) instead of a day, and instead of pulling 1d6 cards, you pull one of each suit

not sure what the suits would represent in #2 yet. maybe location, emotion... idk. it feels very half-formed right now

(+1)

The "pulling one of each suits" bit sounds really promising! It could work really well with scenes necessarily composed by four factors, like the ones you mentioned!!
We immediately thought about how it could be used to create a "Clue"-like game, in which a serial killer is on the loose and each day you'd pull one of each suits to determine their Method, Weapon, Location and Victim...

Crap, now I guess we're making this game.... Is it okay to use the suits idea and give you credits for it?!

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totally go for it!!!! 

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and i think the idea originally came from hyvemynd, so she should get the credit!

Okay, let's credit both!