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I actually enjoyed the game mechanics! Simple yet interesting, you could easily build on this idea, puzzle + platformer. You could easily do something like stopping rotating platforms with the cubes/etc.

I would even go so far to put like a maximum amount of platforms you can summon, take the timer away and this way make it more of a thinking game and in the end you could have star mechanic like Angry birds/etc, so the quicker and with less summoned platforms you can get 3 stars. I would instantly play that on my phone.

Loved the idea that you could jump and summon a platform under you, so maybe build on that! 

One bug that I found that many platformers here seems to have is the jumping mechanic on walls. You can pretty much just clip on a wall, and then just start pressing space over and over again without any other keys pressed and you go up in the air fast. That is kind of cheating, since I almost dropped on the last jump and then just spammed space to get up the last wall :D So I would take that chance away from the player.

Although being very simple game, I loved the idea and would easily recommend this! Needs some visuals and audio though, silent games are quite dull in the long run. Put a nice ambient music on the background or just some nice music playing.

Thank you so much for your comment! Down the line I am definitely thinking of messing around with the maximum number of spawnable platforms! Also the rotating platforms sounds would be really cool to explore! Could possibly utilize the momentum to launch the player in directions. I am currently working to fix the wall clipping so that you cant just hop vertically up a cliff. As for visuals and audio, I plan on working on those after I tighten up the mechanics of the player!

Thank you again for your feedback!