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Feedback for build v0.2

Really enjoy the game, beautiful concept and well executed. I'm going to list what I did and didn't enjoy, as well as a link to a video of my play through. 

what I did enjoy:


  • great level design, the first three levels are beautiful - more aesthetic than challenging but a brilliant introduction to the game. Set the tone well and make the monochromatic theme pop
  • love the monochromatic theme - brilliant take on duality and states. 
  • Good utilisation of white and black spaces to make them compliment each other.
  • The character wrapping around the screen makes for interesting levels and opens avenues. 
What I think could be improved:
  • More levels. More Levels. More Levels.
  • The red felt too red, maybe tone it down slightly.
  • I found The level design of the last level was lack luster, especially since the others were very enjoyable.
  • the particle effect in the finale level felt forced and didn't serve a purpose. since it was red I presumed it represented danger which it didn't. i didn't understand what is signified.
  • I found a bug - pressing shift as the character is moving between the bottom and top of the screen causes them to disappear and not reappear.
What i would like to see:
  • Gravity reverse when I changed states, if I was a white square, I'm pulled downward. If  I'm a black square, to be pulled upward.
Link to my video playthrough: