Feedback for build v0.2
Really enjoy the game, beautiful concept and well executed. I'm going to list what I did and didn't enjoy, as well as a link to a video of my play through.
what I did enjoy:
- great level design, the first three levels are beautiful - more aesthetic than challenging but a brilliant introduction to the game. Set the tone well and make the monochromatic theme pop
- love the monochromatic theme - brilliant take on duality and states.
- Good utilisation of white and black spaces to make them compliment each other.
- The character wrapping around the screen makes for interesting levels and opens avenues.
What I think could be improved:
- More levels. More Levels. More Levels.
- The red felt too red, maybe tone it down slightly.
- I found The level design of the last level was lack luster, especially since the others were very enjoyable.
- the particle effect in the finale level felt forced and didn't serve a purpose. since it was red I presumed it represented danger which it didn't. i didn't understand what is signified.
- I found a bug - pressing shift as the character is moving between the bottom and top of the screen causes them to disappear and not reappear.
What i would like to see:
- Gravity reverse when I changed states, if I was a white square, I'm pulled downward. If I'm a black square, to be pulled upward.