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I liked the visuals and the overall level design. The idea of hiding for a limited time is cool. Feels like stealth is a limited resource and it should be used strategically. 

I think the jumping height could have been a bit higher. Jumping over barrels and onto platforms was hard. For some reason the player interacted with the boxes but the barrels did not. This was a bit confusing. 

Overall good job! Would like to play a polished after the jam version!

Thank you for your interest!

About stealth is a great statement. Can be used as a quote or slogan :)

I specially made barrels above a jump. In my opinion, this added an element to the puzzle. To jump over the barrel, it must be moved to the box. They can also pinch opponents. If you guess their trajectory.

Thank. There are such plans, for the most part all the necessary scripts for constructing the levels are already ready.