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Yes, I finished it! With the help of my 7 year old son. Took about a week on and off. Great port, couple of minor bugs (I enjoyed digging a small hole, then picking up the hole and carrying it around with me. Think that needs to be scenery...) The reflections from the author at the end are a lovely touch. 

Ha, ha, I loved that bit about carrying the hole around with you. It reminds me of a line in The Inform Designer's Manual, 4th edn, by Graham Nelson:

"Note that the door is static – otherwise the player could pick it up and walk away with it. (Experienced play-testers of Inform games try this every time, and usually come away with a door or two.)"

('static' is the Inform 6 equivalent of 'scenery' in Adventuron, whereas 'scenery' in Inform 6 is the equivalent of 'scenery' with 'conspicuous = "false"' in Adventuron.)