Hello!
Thank you for the feedback!
There are three things that may be causing this movement behavior, that I agree is not the best!
1. the materials... some platforms in the ice level are meant to be slippery, so those should make you fall a lot (I should give a clue about that!);
2. the format of colliders. The player is actually rounded, so it slides in the corners... that should be addressed with a change in the type of collider of the Player;
3. the input I'm taking to the movement is based on the virtual axis ("horizontal" and "vertical") and they have a small decay, which is configurable and I can better polish those figures to end up with a better overall behavior...
At least I think those are the things I could look upon to try and make it better! lol
Again, thank you very much for the feedback! I'll work more on the game after the ratings are over, don't think it's fair to change the game now...
Have fun!