What a crazy game! I think you guys did a great job of manufacturing a simple and doable idea and then executing it. The simple goal of the game leverages the crazy physics, and it wasn't hard to understand how to succeed. I wish that the game loop had more progression in what tasks was thrown at me, but I understand that it must have been hard to add to many ideas with the time constraints at hand. Some more nuanced layers and occasional curve balls that you could throw at the player and this could absolutely be a hit party game.
I also liked the cardboard cutouts against the otherwise three-dimensional environments and props. It felt like a cool and noticeable quirk.
Fantastic work! Keep it up!