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First I want to note that this concept is re-treading the exact game play of at least a dozen old flash games. There is nothing original about this game at all. 

But, and this is a big but: yours is the first game I've encountered in the show case, to have been scoped for the production budget available. It is not pretty nor original, but it is complete. It is a full experience with almost no extraneous bloat* and leaving lots of obvious room for growth. 

It is also well suited for the circumstances of this years showcase! Very few teams thought of the obvious solution to an online-showcase: make a browser based game. It's by far the easiest way to reduce friction and engage players quickly. Your start-menu introducing the basic game interactions is a nice extension of that. Well done there.

Your soundtrack and the constant buzzing sound effect makes me want to stab nails in my ears. It is entirely antithetical to your design goal of a "chill experience". Replace the audio and give us some volume controls, please.

* regarding "almost no bloat": I'm uncertain about the repeated power-ups (eg. three of each type). I didn't play long enough to check how or if different price levels differentiated in any meaningful way. Also: the description texts in the store are far too small to be read on a TV. 

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Thanks for playing and thanks for your feedback!
Now I would like to offer some context. We made this game first as a prototype in a course (1 week of production time, playable here: https://gotland.games/2020/03/21/tomato-pruning-game/) and then worked on it another 2.5 weeks.
2 of the team members used the game for their thesis about reflective game design. The abundance of products should make players experiment with their effects by observing the immediate and long-term environmental changes they cause. There is a "good" "medium" and "bad" product in each category.

I haven't played too many physics based tomato plant simulations in my browser game days but I can live with having a nice but un-original game :P The text in the store does experience some scaling issues, I give you that, but it is readable if the game is played on a Computer screen.

You are the first person to dislike the sound that much and your word choice is a bit harsh to be honest. My assumption would be that your TV speaker boost the mid to high frequencies too much (or are straight up trash) which make the trumpets (that emulate the buzzing of the bees) seem very loud or unpleasant. If listened to on headphones they are mixed in a way that they are often barely noticeable to avoid being annoying in the first place. I really have no problem with critique towards an aspect of the game but I don't write that I want to scratch my eyes out after reading feedback, I write "Thanks for playing and thanks for your feedback" and I am sure that if you would have given me feedback in person on a show floor your word choice would have been more constructive. That was at least my experience when interacting with you in previous years. 

I am still salty about the way you gave feedback about the music I made and I would ask you to play the game with a set of decent headphones and check if the "I want nails in my ears" feeling persists. Like I said this most likely has to do with your TV speaker setup. I am not above being told that something I made sucks but you are the first person out of 100 people with such a strong, hurtful, adverse reaction to it. I am going to refrain from becoming mean back now and just appeal to your humanity by asking you to imagine that you stand in front of an actual human being when giving feedback on digital showcases in the future. I was genuinely surprised and disappointed by the tone of your words after having interacted with you in person and having experienced you as much nicer during those interactions.

Elias

PS: This is my personal response to this comment but this does not necessarily reflect my teams opinion. 

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Wow...

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"Your soundtrack and the constant buzzing sound effect makes me want to stab nails in my ears."
Incredibly uneccessary comment. I agree that a volume slider would have been nice but to add this harsh comment about something as subjective as music is very counterproductive. Sad to see this from a fellow industry professional.