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The inventory / item puzzle system was easy to grok, and your prose and atmosphere here are top notch. 

I don't want to get into too many spoilers, but I am curious if there is and underlying simulation element to when the creepy events happen, or if they're just added randomly?

Quite fun! I hope you continue working on it!

Hey Blue Rook, thanks for your kind feedback!

This will ruin the spooks to know; but there's no underlying simulation. There's just a small chance you'll hear a randomly picked creepy sound in a PassageHeader. There are some passages which won't trigger the spooks, which are controlled through passage tags.

Doesn't ruin it for me! I suspected that might be the case but was wondering how you did it. Thanks for sharing the secret-- I'll have to try stuff with tags on my next bout with Twine!