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WEEKLY UPDATE

ITEM MODELS FOR WEAPONS & TOOLS

These are models with less detail and without all the fancy moving parts that you will only be able to see when you hold it in your hands and use it. These will be used as items in the world you can pick up.

BUILD MODE ELEMENTS

The visuals of Floatlands world changed during development, consequently our previous build mode elements needed a revamp, so we were doing rework on the models. We did some optimization, but mostly focused on unifying the style with the rest of the game.

ITEM SYSTEM

Floatlands has a custom item managment system, it uses a really simple file parsing mechanism that parses data from external files. This makes adding items or changing their description, crafting times, sprites, drop chances and other minor variables (smelt tiems, rarity,…) with ease. We are also going to use this model for modding purposes which is going to be added after the release of Floatlands.

OTHER CHANGES & ADDITIONS

  • We implemented "turbo mode" for our buzzard (helicopter), so you can travel at 250% speed when there is more than 75% fuel in your fuel tank.
  • Health managment system: Player can now take damage from different sources – physical damage (fall damage, mellee, etc.), bullet or other projectile damage and explosions. Everything is connected with the UI so you can find out that you took some damage.
  • Main Menu: We've managed to copy the main scene for the main menu, so there is a procedurally spawned island behind you with a faster day/night cycle. We've also implemented an update system so we can display announcements or update changes right in the main menu. Keep in mind that this is just a mockup.

More about Floatlands:
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