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(3 edits) (+1)

Yo, I tried the game. The level design (artistically and objectively) is really good(I really like the Lava Level). And the subtracting time collected with total time played which I think is very smart. It's a perfect balance between risk and reward. I did find the player movement choppy. And the music is very chill(and unique in every level) and coupled with the appealing art makes for a wonderful casual platformer. 

I do have some problems, mainly the player can easily slide off ledges, and platforms which makes it annoying to parkour the small platforms. Also, when the time shards breaks, I would suggest you add a little attraction towards yourself because it takes a little time to collect it all when it explodes and spreads wide(for the big crystals, the small one can stay normal).

Also, I noticed some invisible walls which the players can't across but the crystals can in the lava level.

(+1)

Hello! 

Thank you for the feedback!

The player sliding from platforms is really a problem. Initially I thought it would be a good feature (some difficulty), but I'll have to change that, because that annoyed pretty much everyone lol

The crystals' explosions are really tricky. The small shards actually don't detect collisions until they hit a "ground" surface, and sometimes (all the time) they end up inside other world objects or outside the play area... I'll try to implement a new system to prevent theses behaviors!

Thank you again for playing!

Cheers!