Soo... I may... have done a thing. A big thing. But let me start of by saying the first few nights/days were incredibly fun! So far this game has been the most *fun* out of the games that I have played. It's hilarious.
The graphics, sound, gameplay all worked well and was pretty simple in design. I did start to wonder if it got harder or not because I figured out a strategy that allowed me to fend off the wolves fairly well... And then the thing happened... What thing you ask?
Well... let me show you...
Also - I noticed around night 5 when I had like 50+ chickens and they were huddled the wolves lost accuracy on their ability to pick up a chicken. It was like they were going for a chicken in the middle of the group and hence they kept walking around chickens that are closer, into the middle of them all. And then they got stuck (like Wolfy).
BUT! Did that stop me? NO SIR! I kept going, till I got 150 chickens. Because nobody be taking my chickens away from me, ya hear me? NOBODY! xD hahaha
Seriously though, I was dying of laughter! This was awesome.
My suggestion would be to have the player not collide with chickens so I can pick up the eggs (helps with performance) and then have wolves find the chicken closest to them... And, possibly tweak the gameplay to scale up the wolf count each night.
Awesome job! :D
Viewing post in Around the Cluck jam comments
Wow, I never thought obtaining that many chickens was possible! I suspected it might be a problem later on if someone were to obtain that many, but we were never able to.
Thank you so much for the feedback! We were already planning to add difficulty scaling depending on the amount of nights the player survived, and now, thanks to your testing, we will fix the collision and enemy behavior so that future players won't run into this same situation!
Thank you again, and we're happy that you loved the game enough to play as long as you did! That's an achievement!