This obviously has a lot of good ideas but perhaps the scope was too large for 100 minutes. I know that there is no end state but my player did get stuck in one of the walls basically breaking the game and, maybe I'm just stupid, but I couldn't figure out how to get close enough to attack the enemies without getting hit myself. I appreciate the sound in this game which many others are lacking and the art style is cohesive. Excellent job, especially with the boids AI.