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This obviously has a lot of good ideas but perhaps the scope was too large for 100 minutes. I know that there is no end state but my player did get stuck in one of the walls basically breaking the game and, maybe I'm just stupid, but I couldn't figure out how to get close enough to attack the enemies without getting hit myself. I appreciate the sound in this game which many others are lacking and the art style is cohesive. Excellent job, especially with the boids AI.

(+1)

all very good points. I haven't quite got the hang of scoping for 100 min games yet. but hopefully if there are more 10^2 jams, I'll be able to dial it in