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I had quite a bit of fun playing the demo. The game is really crisp, clean, and beautiful. The puzzles are challenging enough to be fun, but not too challenging that someone who isn't an avid puzzle gamer won't have fun. I did get stuck on the last puzzle, but after seeing the solution I'm confident in saying I just suck at puzzles. The story, from what I've seen, is really good and I'm looking forward to the full release so I can finish it! :) 

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Cool, I'm more than happy to hear you had fun. And all puzzles will get harder in later levels, right now, those puzzles are just appetizers, they are using to help gamers know about the basic elements. 

The game is really great but the biggest problem i had with the game is the bot. The bot mained puzzles are inconsistant and dont have any indications how the bots turn. The game was mostly really fun but the last level ruined the experience, because I already tried a similiar thing and it didnt work, because the catch was to throw the cubes in a way so that they loo like they are gonna fall off the edge BUT ACTUALLY dont. 
Dont get me wrong, i love the game, but the puzzles need to give the player more place to work with.. the last puzzle was too specific and one way.. i seriously tried many other ways and in the end there was one way to solve the puzzle whitch feltsoo close. Please dont take this as a hate comment, but as constructive criticism.
(and there was the bug of snow not showing in the cutscene, dont know if that was intentional or not)

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Haha, surely, your constructive criticism is great. We're trying to give more instructions about the bot in the first two tutorial levels. We will give more types of puzzles too. For some puzzles, our designers were trying to hide the correct way inside the blind point.  So those puzzles become more challenging and only have one way. 

 (We are still working on the snow, so it's intentionally we didn't add it for now.)