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Thanks a lot! That comparasion is really kind hahaha. These two games were one of my most played games when I was a child, so I'm really glad you think that way.

Nice to hear it! About the melody it was one of the hardest parts for me, I didn't want a theme that was too busy so finding one that got the game's vibe and was subtle (besinds beeing free hahah) was hard to find. Happy to know that it was a good choice. You composed yours? That's amazing! I tryed to do something but it was a disaster hahahah.

An update introducing difficulty levels and checkpoints will be out soon. Hope it'll help with that. 

That's a great analogy hahah. There are some similarities with Super Meat Boy feeling of punishment/reward and I like that, but I'm also a big fan of the other part that I tryed to put in (Mario/Rayman maybe?) and I plan to add a lot more exploration elements and features to keep it interesting! Thanks for pointing that out! Keep an eye for that, it'd be nice to know your toughts!

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Yeah definitely! I'll be following updates for sure, keep up the great work!

The difficulty levels w/checkpoints were very well done, I was able to play again and get all the way through the game this time (on casual, better step up my game now ;{P . 

Before I'd only played up through the end of level 2, now after seeing the whole game I really liked the moving npc aspect and the secret area in level 3 that seemed to cut across and through multiple parts of the level. Really strong design. 

I found an effect for the secret area where if my ghost goes back to the entrance it gets covered up again with me inside of it, but moving back and forth shows me again. I'm guessing maybe not intentional if I'm still within the boundaries of the secret, maybe. I actually found it an interesting kind of mysterious feeling, kind of a cool effect where it seemed the level was closing up on me. Could be an interesting fog of war thing to have it sometimes re-shroud traversed areas with you still inside them so you have to figure out how to get out, but if there are hazards nearby could result in a death that feels unfair.