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(+1)

Amazing game, congratulations! It has a very complete feeling. A couple of minor gripes:

  1. Left clicking an unused portal when you already have an unused one selected should select the new one, not place the old one first (i.e. be a cancel and select function)
  2. I only realised half way into the game that you could scroll the level. This means the last part of a majority of these puzzles is meaningless as I passed the level  without being able to see that bit. Consider bringing them into a "single screen" (i.e. no scrolling) or make the puzzle meaningful if it's required to scroll.

This is one of the highlights of the game jam. A pleasure to play and an incredible achievement for your first ever game. 

Really appreciate the feedback. Will look into tuning things like the camera showing all you need and making gameplay tighter overall. And thank you for the kind words :)

(+1)

You're welcome! Just to reiterate, the levels that were more than a few units of scrolling are fine staying longer. They give a good reason to scroll. It's only the ones where the finish trigger was just off screen that I had issue with. I'd just bring those finish lines back to fit in the single screen. It could even be a case of forcing the game to a 16:9 or even wider ratio (with letterboxing) to better suit the gameplay!