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Thank you! I hope to update soon with more sounds and bug fixes to make the game feel a little more alive. As far as what took the longest, I would have to say figuring out the melee combat and animations by far. It took me a while just to get the code working well when hitting enemies and then even longer for animations for play properly (and they still don't look as good as I would like them to). I had a hard time figuring out how to cancel and delay the different animations when enemies and the final boss were getting hit and just ran out of time when trying to learn how. Thanks for the question!