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Constantly getting stuck on walls is a pretty big problem in a game that requires as much precision as this. Up is also a pretty bad button for jumping, and the time it takes to recover your breath is way too long IMHO. It is surprisingly addicting, though, and it actually follows the theme instead of just being "make game and add some water", so you get some points for that.

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Thanks for the feedback!

I am a pretty novice game developer and this is both the first game I've publicly posted online AND created for a game jam (not the first game I've made by myself in Unity, mind you, but it is still the closet I have to a "magnum opus") but I will still find ways to fix the wall sticking but and add more momentum to running, among other things, when I find the time for myself to do so.

Glad you enjoyed it regardless.