I'm glad you enjoyed it. Celeste surely had it's part to play in a level or two! However, the player movement was largely influenced by Hollow Knight. I'm thinking if I come back to this game, I'll probably implement a diagonal dash, which is definitely Celeste inspired. As for the difficulty, yes it's quite challenging. You forget how good you get at your own game when designing the levels =/ But my intention is to make it fair; that with a bit if repetition, the player can start feeling like they are developing the skill to overcome tough challenges. My execution in this can surely do with some improvement :)
Just gonna add - there are only 6 levels, hope you come back and try again ;)