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Good Evening Justin,

There is currently a method to achieve different text on the Main Menu, but it's a bit complicated at this point because you need to make use of the translation/localization features. For example, if your translations file contains an ID of "NEW_GAME" it will use whatever wording you have defined in place of the standard "New Game" text. I'll be creating some documentation around this in the near future (as well as some built-in functionality that will let you define these text values more easily).

Jeah after read the update changelog i know this too. Its a little bit Tricky but makeable. :)



I am not sure there is much I'll be able to do regarding the feeling of walking around, unfortunately. Due to the nature and intent of the engine (the maps and movement being grid-based), the player is required to walk along the pre-defined grid as opposed to freely walking around the map. However, to help some with the stiffness, you can disable "Limit Mouse Look" in your Game Configuration under the First-Person section. This will allow you to freely rotate the view around with the right-mouse button. Moving forward/backward and strafing will still move the player along the tile grid, but it gives a feeling of a bit more freedom.

Uhm. Ok i understand the problem. This with "limit Mouse Look" its better but not perfect.

And yes i love RPG in a Box. Thats the reason why i bought it :)

Ty for your Time.

Greetz
Pac