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(+2)

So, you made a game that's purposefully boring, annoying, frustrating, and rage inducing. Congratulations. Games are art, and you're an artist. You won the pulitzer prize, you have proven that what makes a videogame is not merely fun or gameplay, but a heart to heart, a connection between a muse and a player, an artist and an artee, a god and a worshipper.

But the problem is, you made a game that's boring, annoying, frustrating, rage inducing, and fucking shit.

It's not fun. It's not interesting. There is nothing worthwhile. The atmosphere's pretty cool, the art is good. I liked the tension there was at the beginning, where you weren't sure what was going on, what was behind the next wall, if there was going to be a screamer.

Alll that, however, is lost in your quest for annoyance. The game quickly loses all grip it had on the player, and the interest and wonder turns to boredom, then anger for wasting your time playing this bullshit. I have no idea if there's anything past the invisible maze, and I have absolutely zero interest in playing it.

Good job, artist. You did it. You built an empire all by yourself.

An empire of dirt.