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There's quite a lot of things to do in this game. It's tough to really know where you might want to go or what you want to do, or if you've done the things the floor panels say. Controls were a bit uncertain, sometimes I would go through a barrier suggesting I'd get a javelin, but, seemingly no javelin? You could display those controls in game, rather than just on the title screen, and having UI elements that inform on eg how jump height works would probably allow me to better understand how the everything all fits together. A fairly confused 2p playground.