My top score is 42! That makes me the most qualified to say that, just like real hacky sack, possibly the idea of it is more fun than the actual playing. Generally you know what you want to do, but, translating that from mouse control to foot to ball is a tricky proposition. Perhaps gamifying the experience more would yield more enjoyment, such as hinting you towards/predicting where the sack will be landing (ballistic trajectory, after all, humans are good at those!), & offering like 'after touch' or a slow motion to allow for more control in tricky situations to recover. Having to hack your sack at something in particular, hoops for points, or enemies, or whichever might yield greater joys, too. Still, fun for a hot minute as is, though!