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This is a really good game and a great experience. I like the story, and I like the payoff, it really feels pretty complete. Like maybe there's a level in the middle that doesn't need to be there. The flow of the game is good when things go to plan, but, actually losing a level doesn't feel great - getting those post defeat hints might be better experienced in the middle of levels that are more confusing, or if 'you are doing it right, but, keep doing it' can be messaged to the player somehow. I think narrative games are best enjoyed when you kinda can't actually fail? While that's a little hand holdy but it means everyone gets to come away smiling. This was definitely really good, and is worth the time to play.