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Thanks! I've enjoyed working on it, initially i made the game a bit too difficult as originally it didn't have the aim assistance marker and replied on the red marker on the side of the launcher but that turned out to be too much, I did try and add in some aim deviation based on how much you moved it which would have been displayed with the assist marker but it kind of felt frustrating more than difficult.  The timer blinking between times ended up being my answer to adding some challenge, the times are all based on the score x a random deviation to try and add a sense of urgency . I'm planning on fleshing the game out further later down the line for a more full release.