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I've tried exporting my game to DAAD and I'm getting  a few errors.

First this:

Compiling [Front End]...
DAAD Reborn Compiler Frontend 0.18 (C) Uto 2018-2020
Reading TEST.DSF
Checking Syntax...
#EXTERN' "MLV_NEXT.BIN" processed.
1754:10:TEST.DSF: Noun not found in vocabulary: "1".
"Something went wrong, please check errors"
Press any key to continue . . .
Terminate batch job (Y/N)?

...so I defined integers below 10 in the vocab. And then this:

Compiling [Front End]...
DAAD Reborn Compiler Frontend 0.18 (C) Uto 2018-2020
Reading TEST.DSF
Checking Syntax...
#EXTERN' "MLV_NEXT.BIN" processed.
Generating TEST.json [Classic mode OFF]
TEST.json generated.

---------------------------------------------------------
Compiling [Back End]...
DAAD Reborn Compiler Backend 0.18 (C) Uto 2018-2020
Error: Invalid json file:  - Syntax error, malformed JSON.
"Something went wrong, please check errors"

Is there anything immediately obvious that you can think of that might be causing these? 

Are you using "1" as a noun in the game? There should not be a problem with that in theory.

I'm not time rich at the moment, but if you can send me a cut-down version of your adventuron source that can replicate this downstream error, then I'll happily take a look for you.

info@adventuron.io

I've got a numerical combination for a safe, so that might be the problem. I've got a match function for dialing the combination that doesn't use is_int (not compatible in 8-bit) but still works. I'll fiddle around with it a bit more and see if I can get it to work.