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I’ve seen one other person report this so far, earlier this week actually. As far as I can tell it amounts to an oddity in the patching system. There was a period of time where NPCs weren’t being patched efficiently. What it resulted in was a hole in the code. You may disprove this theory but I’m guessing you patched a save that was from sometime before 0.1.8?

The general bug is that his character didn’t ever get the proper variables set so he exists in a sort of half state, hence why he just sort of stands there and animates improperly. I’ll see if I can do some sort of pinpoint patch to fix him. I think something like that is possible. The only other alternative is to just start a fresh save.

Yes, I got the game at 0.17.2, then got 0.2.3, and now I'm at 0.2.5.  If you can fix it what would the timeline on that be like?

Well I’m currently working to remake the inventory system which is a big task. But assuming that I finish up with everything I’m currently doing, Friday, or some time this weekend.

OK, thank you very much. Loving the game so far, so I'm excited to see all the kinks worked out and a lot of new content ahead