Actually this game is the closest thing I found to a concept of RPG where you get to consider the "RP" (role-playing) part of a video game. The simplified skill checks and the lack of a level system does not restrain the level of role play you can do with your character. I must be wrong because I just finished my first playthrough, but with the skill set I choose I managed to get some interactions that I found well suited for the character I was roleplaying. Mix that with the huge variety of good answers, not bounded to ambivalent moral choices, and you get a masterclass that bethesda should follow on writing their games.