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Absolutely amazing use of size matters! I would love to see this fleshed out more so I will leave some suggestions :D

- A queue to tell you when enemies are coming so you can plan your defenses

- Instead of a health bar, different damages states the weapons can appear when getting hit (Cracked wood, missing a few spikes)

- More distinct enemies, show some color, make distinct art for each enemy

- Variations of each enemy

- More types of weapons, maybe some that are very expensive but handle multiple enemies

- Maybe more planes of attack, so there is an upper floor with stairs that lead down at the end

Ahh i love this haha, it was a joy!

Thanks for those suggestions and the feedback we are planning to publish the game for android and I think we'll implement your suggestions because they are very good and could make the feel of the game better thnak you very much