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(1 edit)

Good parry-counterattack mechanic. Would be nice to have at least some basic placeholder sounds for actions. For now it requires you to imagine like you are a skilled swordsman who parries an enemy, he drops on the floor and you make a final devastating strike in complete silence, yep.

I'm glad you like the parry-counterattack mechanic! :D

You're absolutely right about the sfx, it's something that is on my list, of course, but so far I preferred to focus on the other aspects of the game.