Agreed; the game goes way too slow and should also have blank health pip graphics instead of making them disappear when taking hits, since that makes it needlessly challenging for newbies who don't remember how much health is left remaining for which units.
I killed an enemy AI king and then Android wouldn't even give me the victory... "Unfortunately, Feud has stopped."
This game has great ideas and the static graphics are drop-dead gorgeous in their own simplistic way, but the animations are nowhere near as clear as they could be to show what exactly is happening, or could happen, per turn.