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This demo is amazing for a demo. But, there are some things that I don't like. All of this is my personal opinion so just take it lightly. It doesn't mean that the game is bad or anything. The first thing that I don't like is there is no high g maneuver and post-stall maneuver. This makes the planes feel more sluggish, made the gameplay slower, and less fun. The second thing is that the clouds are not as good as Ace Combat 7. I feel that the clouds are there just for aesthetics and don't have a gameplay purpose like in Ace Combat 7.  The clouds also feel bland because of the small size and not as fluffy as the one on Ace Combat 7. The last thing is the graphics. The graphics are not bad but the colors are just too warm for my taste. Also, the plane texture of this game is very flat with no details. There are no decals or markings or even emblems. 


Now the good things about this game that I like over Ace Combat 7. The first thing is I like the way you choose your payload and weapons. You can bring more than one SP weapons depending on the weapons and the aircraft. The other thing is the FOV and how much better is it over Ace Combat 7. The last thing is that the EXPLOSIONS in this game are AMAZING, way better than Ace Combat 7 making this game feels more alive. 


Please note that I am kinda new on this  jet combat arcade kind of games. My first game of this genre is Ace Combat 7. But, I play war thunder, FSX, X-Plane, and all kind of flight simulator except DCS because I am too lazy to learn how each planes works and I don't have a HOTAS, I play with my PS4 controller.


In conclution, I still going to prefer Ace Combat 7 over this game. But hey, it is just a demo and a very old one so.... I don't know how will the released game will be. I  hope that the story mode is going to be as good as Ace Combat 7. The biggest dealbreaker for me is that there is no high G maneuver and post stall maneuver. So I hope they will add it to the final game.

High-G/Post-Stall Maneuvers are confirmed to be in the final build half a year ago. Much of its updates are announced on the Project Wingman Discord.

Also, if you love Ace Combat 7 so much, I suggest you play all of the previous games (except Assault Horizon, Advance, Northern Wings, & Cross Rumble/Assault Horizon Legacy). Despite being the pinnacle of AC gameplay, AC7 leaves out a lot of older features that were good (massive battles in AC6, Wingman command in AC5 & Z, Wide selection of planes in AC5, etc.).

Also, AC7 has probably one of the weakest story in the series--due to its multiple change of project leads & an eventual rush in development (very evident in the Strider part of the story). Only AC6 has similar issues narratively. No doubt if Wingman sticks to its Mercenaries-type story, it'll do far better. 

Nice!
I am currently playing ace combat 4. I also have ace combat 5 ready. But... there are also no post stall maneuvers and high g turn on 4 :(

High-G exists only on 6 onwards, while Post-Stall exist on Assault Horizon (scripted) and 7 only. 

That said, at least you can experience how AC originally plays out. Despite it feeling mechanically outdated, there are some minor details in its mechanism that AC7 purposely downgraded to entice AC7 players into fully using High-G, guided weaponry, & plane modifications. 

Once you finish the PS2 trilogy, don't forget to check out the original PS1 trilogy too. Despite not having SP Weapons there, I guarantee you'll feel more sense of speed & a less Hollywood approach of storytelling in there--something we may see a return with RB-D2's Wingman.